Origin and popularity of Scopa
-Scopa is a competitive card game invented by Italy in the 19th century.
- There are different versions all over the world, but the most popular is the three-way version, which is also very interactive with each other.
Game rules and gameplay
The goal of the game
- Players earn more points in a variety of ways, and winning the game is the key to the final victory.
- Points are calculated as follows:
- A set of cards containing more than two identical numbers can be called a batch, and multiply the total value by 2 and add 1 to get a corresponding point.
Example 1: There are 5 cards of 3 that can be counted as 10 points;
Example 2: If there are 4 cards of 7 and 5 cards of 8 at the same time, then two batches can be formed, totaling 15 points (4x+11) at a time.
- For some special hand types, such as queen, ace, etc., there is a fixed value, and these will be added directly to the player's points.
Basic steps
1. The initial hand is divided into 6 cards evenly by each player, and if there is not enough left, all the cards are opened and shuffled, and then redistributed to all participants.
2. Before the start of each round, each player has to hand over their hole cards to keep or discard some of them so that they can better strategize the loot in the next step.
3. The dominant power is determined by the caller, and the choice of whether to capture at a specific stage determines which game will make the next action first. If you select a snap, repeat the first step of the game from the beginning; If you do not select it, you will move on to the next stage, which is "Kanban".
4. When a player is not taking a picture, he/she needs to put his or her hole cards on the table for the other contestants' reference and try to guess the type and order of the cards in their hand based on the information they think the opponent might have. At this stage, players can only try to determine the shape of the hand that their opponent may have, based on the open hand and known history. If you succeed in deducing your opponent's hole cards or are able to prevent them from forming a good team, the stage is over.
5. If, after guessing, you can't find any valid opportunity to interfere with your opponent, you will end up with the second person who will be the caller next.
6. The next player whose turn is to continue to show his cards to himself and others and provide information to ask for understanding and allow others to help guide his decisions. If you find another correct way to win at this time, you should also use that plan. In addition, it is important to avoid being seen by others of your actual cards and invalidating your advantage.
conclusion
Scopa Card Game is easy to learn and fun, making it competitive and fun, with lots of wisdom and mechanics to explore. This small and delicate little game is undoubtedly an unforgettable entertainment, and it has made me love the integrity and diversity of this mode, and I am more willing to delve into the philosophies and tactics it contains, and how to use this knowledge to challenge myself and others.
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MONEY TREE DOZER
GRAND BLUE
Western Cowboy